GL PBO Glitch
A plugin for Quartz Composer to misrepresent pixel-buffer data on the GPU.

See also:
http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2D.xml
http://rosa-menkman.blogspot.com/2010/08/vernacular-of-file-formats-2-workshop.html pp 3-5
http://kriss.cx/tom/2010/09/gl_pixel_unpack_buffer/
Tags: Cocoa, code, Quartz Composer, software, visuals
September 14th, 2010 at 2:46 am
Just want to say in public how great this one is. Its so good I can forgive you for getting this one out before I had a chance to even try it on my own, ha :)
Awesome work as always.
September 14th, 2010 at 4:16 am
Really, really nice. Super simple, and it’s great to have an interactive way of exploring these transcodings and (mis)representations.
December 24th, 2012 at 4:20 am
[...] GL PBO Glitch Download -> http://kriss.cx/tom/2010/09/gl-pbo-glitch/ [...]